Crew Skills



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Crew Skill Map


Source: gamepedia

Above we see the Crew Skill Map. This map shows us all available skills and how they correlate to one another. On the bottom, we have all the Crafting Skills and a short summary of what they yield underneath. On the top, we see the Gathering Skills and Mission Skills linked to the Crafting Skill that they "belong" to.
As an Operative, you're crew skills of interest are:
Biochem- Reusable Adrenals and Stimpacks to maximize DPS
Armstech- Augmentation Kits and Barrels 
Armormech- Cunning Augment
Cybertech- Armorings and PVP utility

IMPORTANT: You can only have ONE crafting skill per character!

Personal Note: If you're planning on raiding, pick up Biochem for the reusable stims and adrenals. It'll save you a lot of money in the end. 


Class Efficiency


Every class has a set of companions that are efficient at specific skills. That being the case, every class has specific crew skills that would be optimal for them.

Kaliyo D'jannis: +10 Armstech Efficiency, + 2 Underworld Trading Critical
Vector: +5 Bioanalysis Efficiency , +5 Diplomacy Critical
Ensign Temple: +10 Scavenging Efficiency, +2 Armormech Critical
Doctor Lokin: +15 Biochem Efficiency, +10 Investigation Efficiency
SCORPIO: +10 Cybertech Efficiency, +2 Slicing Critical

Given the mix of these characters, there are two main directions you should take. Armormech or Cybertech. Although it requires some capital output, for top Cybertech results you should buy the Engineering Droid Sensor for your Ship Droid and get the only +5 Cybertech Critical in the game. Getting an increased critical chance on both your output and your rare materials makes this a combination to go with. Biochem is also a viable option with this class given the bonuses to Diplomacy, Biochem, and Bioanalysis that are in the mix. Source: knightmaregolem

An Efficient Crew Skill Leveling Guide
Though not completely up to date, TorCommunity is a great website to get information on crafting skills (among other things). In fact, it's such a good source that I decided to get rid of my guide and just link the specific crafting skills here to its appropriate page over at TorCommunity. But of course, not without adding some notes on each of the crafting skills! Information on the crafting skills and their links follow.

Note on Reverse Engineering: If you reverse engineer everything you make, then you will be able to level with about 20% less materials than what is listed on this guide. However, since the materials that you get back from reverse engineering are random, it is impossible to calculate an exact number. Therefore the materials listed in this guide are what would be required if you do not reverse engineer anything.

**To visit TorCommunity's Crew Skill Guides, click on the Craft Skill Icons below.**


Armormech


Primary Gathering Skill – Scavenging (Scavenged Metals and Compounds)
Secondary Mission Skill – Investigation

Armormech crafts armor for tech users. This guide uses only patterns that are available from an Armormech Trainer. After you complete each step visit the Armormech Crew Skill Trainer, and get trained up for the next level.
The choice of secondary mission skill is dependent upon the class that will be played. For an Imperial Agent, you should take Investigation. These secondary mission skills allow you to collect items that are used when making blue and purple grade gear.



Armstech


Primary Gathering Skill – Scavenging (Scavenged Metals and Compounds)
Secondary Mission Skill – Investigation (Research Compounds)

Armstech crafts mods, weapon parts, and weapons for tech users. This guide uses only patterns that are available from an Armstech Trainer. After you complete each step visit the Armstech Crew Skill Trainer, and get trained up for the next level.

 


Biochem


Primary Gathering Skill – Bioanalysis
Secondary Mission Skill – Diplomacy (Medical Supplies)

Biochem creates medical packs, stims, and implants. This skill is useful for any and all classes. A huge benefit of this skill is being able to craft medpacs and are not consumed. This guide uses only patterns that are available from an Biochem Trainer. After you complete each step visit the Biochem Crew Skill Trainer, and get trained up for the next level.

 

Cybertech


Primary Gathering Skill – Scavenging (Scavenged Metals and Compounds)
Secondary Mission Skill – Underworld Trading (Underworld Metals)

Cybertech is used to make droids parts, armor plates, mods, ship parts, earpieces, grenades, and even mounts. Its a well-rounded skill, and provides benefits to any class that wishes to use it. This guide uses only patterns that are available from a Cybertech Trainer. After you complete each step visit the Cybertech Crew Skill Trainer, and get trained up for the next level.