Tuesday, February 4, 2014

Game Update 2.6: Our Savior Patch



AND IT IS GOOD
Rejoice, my fellow Operatives! Rejoice! Our time hath come! We are now currently at our full potential. Can you feel the power flowing through you!? But remember, with great power, comes great responsibility. And saying so, I have the responsibility of updating ALL the things on this site for the new and improved Operative! So, changes will be coming! Clearly.

But for the time being, please enjoy the Operative/Smuggler specific Patch Notes for 2.6!

If you want to read the entirety of 2.6, click here!

Game Update 2.6: Galactic Starfighter

Imperial Agent

General

• Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike.

Operative

General

• Lowered the cost of Hidden Strike to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals

• Increased the duration of Tactical Advantage by 5 seconds (now 15, up from 10)

---------Concealment---------

• Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%)

• Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%)

• Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10)

• Waylay now increases the damage dealt by Backstab by 5% (up from 4%)

• Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon

• Calculated Frenzy no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

---------Lethality---------

• Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%

• Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)


Smuggler

General

• Reduced the activation time, cooldown, energy cost, and damage done by XS Freighter Flyby.

Scoundrel

General

• Lowered the cost of Shoot First to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals

• Increased the duration of Upper Hand by 5 seconds (now 15, up from 10)

---------Scrapper---------

General

• Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%)

• Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%)

• Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10)

• Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%)

• Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast

• Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead

---------Dirty Fighting---------

• Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%

• Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)


Items + Economy

• The 2-piece Field Tech's PvP set bonus now increases the range of Distraction and Takedown or Quickdraw by 5 meters.

• The 4-piece Field Tech's PvP set bonus now increases the duration of Orbital Strike or XS Freighter Flyby by 3 seconds.


Quite a read we have here! All worth it. But, for those of you who are too lazy to read anything, long story short, we got buffed all around. But, Orbital Strike was nerfed to the point where it might not be viable for single rotation anymore. Sad news. But with the changes, so will our rotation. I will be updating all of these things within the site as they pop up or are discovered! For the time being, enjoy your newly sharpened blades! :D